Leagues

Run a league with friends. The fixtures and table are on us

Everyone plays everyone over a few weeks. Blastt draws the fixtures, helps each pair agree on a time and a court, and keeps the standings to the last tie-break.

  • Free
  • 3 to 16 players, pairs or teams
  • Racket and team sports

How it works

From sign-up to champion

  1. Set it up

    Sport, format, dates and points. Public for players nearby, or private with an invite link.

  2. Play your fixtures

    Each round has a deadline. Propose times and courts; your opponent accepts one.

  3. Climb the table

    Confirmed results update the standings straight away, tie-breaks and all.

Fixtures

Agree on a time and a court in a few taps

Propose up to 3 times and places. Blastt suggests free courts that are fair to both of you, the longer trip counting. Your opponent accepts one, and it's a match with chat and reminders, and a nudge a week and two days before the deadline.

  • Your own place works too: a club court, a park, a school hall
  • The captains arrange it for teams

Standings

The table, always up to date

Points for a win, a draw and a loss, and for close wins in a deciding set or on penalties. Ties go to head-to-head, then the sport's own differences, then the seed.

  • Sets, games or goals for and against
  • Walkovers and void fixtures handled by the organisers

Entries

Public, or just your crowd

List it for players nearby, or keep it private with an invite link. Set how many can enter and a level range, and approve each entry if you like.

  • 3 to 16 players, pairs or teams
  • Teammates join with the team's own link; only the captain has to be on Blastt

The end

A champion, and levels that moved

When the last fixture is decided the league names its champion, with medals for the top three. If it counts for levels, singles and doubles results have moved the players' levels along the way.

Everything in a league

Set it up the way your league plays

  • Once or twice around

    Everyone plays everyone once, or twice.

  • Rounds or one deadline

    Rounds of 1 to 30 days, or one season deadline.

  • Your own points

    Win, draw, loss, close results and walkovers.

  • Teams

    Captains enter; teammates join with a link.

  • Approve entries

    Or open entry: everyone's in at once.

  • Level range

    Only captains within it can enter.

  • More organisers

    Run it together; any of you can step in.

  • In your calendar

    Every scheduled fixture, with the place.

Ideas

Leagues for every crowd

  • Autumn singles with friends

    Eight friends, seven rounds, one table to argue about.

    Create a league
  • Five-a-side season

    Six teams, captains arrange each fixture, goals for and against.

    Create a league
  • A ladder for the club

    Pairs at the same level, twice around, fixtures at the club.

    Create a league
  • Office league

    A table in the canteen and a season of lunchtime matches.

    Create a league

Questions and answers

Is it free?

Yes. Blastt is free. You pay the venue for the court, as you always have.

How long does a league take?

You choose: rounds of 1 to 30 days, or one deadline for the whole season, starting up to 120 days ahead.

Who can enter?

Anyone nearby, for a public league, or only people with the invite link. You can set a level range and approve each entry.

What if a fixture isn't played by its deadline?

It's void, with no points, unless the organisers move the deadline or set a result or a walkover.

Can we play as teams?

Yes. A captain enters the team and shares its link; teammates join straight away. Only the captain has to be on Blastt.

Does it count for my level?

If the organiser turns on Counts for levels, confirmed singles and doubles results move the players' levels. Team sports keep the score only.

Start your league this week

Create one for your friends or your club, or enter a league that's open near you.

Free · Tennis, padel, squash and 11 more sports · Players at your level

More ways to play

Play your way

Create a leagueFind